After you reached your second job, the next milestone in your career is becoming a Master. You can become a master once you have reached level 120 and 99.99%. Once you have reached this you can accept the master quest.
The Master Quest
To become a master you have to start the quest Journey to becoming a Master. This quest starts in the Volkane Dungeon, which you can enter by the Volkane Blinkwing or by completing the To Volkane Dungeon.
Requirement | Quest |
Level 120, 99.99% EXP | Journey to becoming a Master |
Journey to becoming a Master
Starts at
Ends at
Quest dialogue:
“You have become very strong. Do you want to become a master of your class? You will return to level 60 but as your levels grow you will become even more powerful! Bring me 10 Rincruets and 5 Popshifts. You will become far more powerful if you complete this task. Do you trust me?”
Accepting Quest dialogue:
“Rincruet are dropped by Muffrin and Popshifts are dropped by Popcranks. Go now, brave one, and return to me as a Master.”
Denying Quest dialogue:
“I see so much potential in you. Are you really giving up?”
During Quest dialogue:
“You will need to bring me the items I asked you for in order to become a Master of your class. Return to me when you have done this.”
Completed Quest dialogue:
“I knew you could do it! You are brave, wise, and strong. You’re well on your way to becoming a Hero. Go forth, Master!”
Being a Master
If you showed that you are being worth a Master and completed the quest, several things will happen with your character:
- Your character will become level 60.
- Your character now has a Master Badge displayed next to its name.
- Your stat points are reset and the amount is reduced to level 60. This will give your character a total of 118 stat points.
- Your character has enough skill points to maximize all the skills.
- Your character can wear all armour of its job up to level 120.
- Your character can carry all the shields and weapons of its job up to level 120. However, note that some weapons require a certain master level.
- Your character will get a special Mastery Skill.
On your way to become a Hero
Now that your character is a master, it has to level back to 120. During this process, a few things are different compared to the first road to 120.
- Your character will receive half the experience points from each masquerpet.
- For every level, your character will gain an extra stat point. This means that your character will receive 3 stat points per level.
- The colour of your Master Badge will change as you level up.
- Your Mastery Skill will gain more strength the higher your character’s level
Icon | Level |
60 ~ 69 | |
70 ~ 79 | |
80 ~ 89 | |
90 ~ 99 | |
100 ~ 109 | |
110 ~ 120 |
Special Mastery Skills
Each class has its own special Mastery Skill. These skills level automatically up together with your characters level, and therefore do not require any skill points.
Class | Icon | Name | Level 60M | Level 72M | Level 84M | Level 96M | Level 108M |
Blade | Special One-Handed Mastery | ATK +30 (1H weapon) |
ATK +60 (1H weapon) |
ATK +90 (1H weapon) |
ATK +120 (1H weapon) |
ATK +150 (1H weapon) |
|
Knight | Special Two-Handed Mastery | ATK +30 (2H weapon) |
ATK +60 (2H weapon) |
ATK +90 (2H weapon) |
ATK +120 (2H weapon) |
ATK +150 (2H weapon) |
|
Psykeeper | Special INT Mastery | INT +3 | INT +6 | INT +9 | INT +12 | INT +15 | |
Elementor | Special INT Mastery | INT +3 | INT +6 | INT +9 | INT +12 | INT +15 | |
Billposter | Special Knuckle Mastery | ATK +36 (Knuckle) | ATK +72 (Knuckle) | ATK +108 (Knuckle) | ATK +144 (Knuckle) | ATK +180 (Knuckle) | |
Ringmaster | Blessing of the Wise Man | 10 seconds cooldown | 8 seconds cooldown | 6 seconds cooldown | 2 seconds cooldown | 0.5 seconds cooldown | |
Jester | Special Yo-Yo Mastery | ATK +14 (Yo-Yo) | ATK +28 (Yo-Yo) | ATK +42 (Yo-Yo) | ATK +56 (Yo-Yo) | ATK +70 (Yo-Yo) | |
Ranger | Special Bow Mastery | ATK +14 (Bow) | ATK +28 (Bow) | ATK +42 (Bow) | ATK +56 (Bow) | ATK +70 (Bow) |