Azria Dungeon

 

Come discover the beautiful frigid isle that is Azria. This lovely new area offers you double experience and booty, but to gain access, one must hold a rare green ticket. Purchasable from the Cash Shop, these little stubs shall soon be in large demand by your fellow Madrigolians. Azria Ticket

History
Long before man recorded time, there existed a land as cold as the heart of Iblis. This land was covered in ice and snow. Before the great war of the Heroes, all access to this land was lost. Its memory having not been recorded, the knowledge of its existence was lost.
A new land has been discovered in the world of Madrigal. Azria, the great land of ice. Monsters in Azria range from levels 73-115 and give 20% more experience than regular monsters. All monsters in Azria are non-aggressive, and the spawns are big, good for 1vs1 and AoE.

Azria is seen as its own continent.

 

Dungeon Particularities

Some Masquerpets are aggravated. This is not an Instance Dungeon so other players will be present.

Entrance Fee

To enter here, one must have an Azria Ticket . There are three kinds of tickets: one lasting 1 day (35 Cash), one lasting for 7 days (175 Cash), and the other for 15 days (280 Cash). They can be found in the Cash Shop, private shops in-game, and in certain in-game events.

 

Monsters Present

This dungeon is for level 73 ~ 115 Masquerpets.
This is a regular dungeon, so masquerpets hit a little bit harder than on a normal map.