Table of Contents

Secret Room East

 

Secret Room East

Rumors say that on top of the Forsaken Tower are two rooms, which hold monsters the likes of which have never been seen before. Furthermore, it is noted that guilds that can vanquish the guardians of these rooms will be rewarded with great power and fortune. (Please note that the Secret rooms are treated like a weekly siege (only this is PvM, not PvP), and guilds must compete to win access. ). It consists of making your way through 100 mutant (giant) tower mobs and then fighting a level 121 boss. This boss will fully heal himself if the player he is currently targeting dies or disconnects.

History
Once thought to be Shades hideout, these Masquerpets still guard her throne room, which was situated at the very top level. She would retreat here to regroup after a long day of mayhem and destruction. She summoned her most loyal Masquerpets, and they swore an oath to guard it with their lives. With each level comes more challenging foes, each more eager to fulfill his purpose. In the end, Shade destroyed the Throne Room so that it would not fall into enemy hands, but her loyal subjects still guard it. Diligently, they await the glorious day of her return in the hopes of restoring her to her rightful throne.

Present

Today, this dungeon in the sky serves as a training ground for the leveling warrior. This dungeon is full of hard hitters that respawn at an alarming rate. Use them to help you gain the needed levels to participate in the utmost challenge of the Tower, the Secret Room, as a weekly guild challenge.

Secret Room East is accessible from the Flaris continent.

Dungeon Particularities

Some Masquerpets are aggravated. This is an Instance Dungeon, so only Party and or Guild members will be present.
Entrance Fee

For entrance into the East Secret Room, please see the new NPC (Eastern Region) Secret Room Manager in Flarine.

(Access is only on server 1)
Monsters in the East room do not give any EXP. Items dropped do not have any binding time, as only guild members will be in the room together.

Unique Items Present

Secret Room East contains items uniquely found here.

Quests Available
Quest Items Found Here
Coming Soon
Certain rules apply:
  • Guilds must be at least level 20 to enter the bidding competition to enter the Secret Rooms. Make sure the Guild Leader talks to the Secret Room Manager NPC.
  • (Eastern Region) Secret Room Manager in Flaris manages the East Secret Room, and the NPC in Darken manages the West Secret Room. Guilds can only bid on one room at a time.
  • Guilds must bid for entry, with 100,000,000 penya being the minimum bid required.
  • The top eight guilds with the highest bids can enter the Secret Rooms only on Sundays (see schedule below).
  • Only 11 members, from each of the highest bidding guilds, can actually enter the Secret Rooms—so choose them wisely. Again, make sure the Guild Leader talks to the Secret Room Manager NPC.
  • Upon entry to the room, all buffs are dispelled, and all parties of the participating members are removed.
  • Once your group arrives inside the room, you can reform parties and rebuff each other.
  • If a player (who isn’t a guild leader) dies during the fight, they will spawn next to their respective Secret Room Manager.
  • The manager will allow them to re-enter the event. The player will be teleported to their guild leader automatically.

How does it work
When the secret room opens, you get a pop-up that will teleport you to the (Eastern Region) Secret Room Manager. Once you are at this NPC, you can enter the Secret Room. You only go against the guilds that signed up at the same Secret Room. The siege is also instanced, meaning that even though every registered guild is doing it at the same time, you will only be with your own guild in the Secret Room. But on the left side of your screen, you can see the progress of the other guilds.

Time Schedule
All times are in UTC (server time)

  • Sunday: 8:00 PM – Application window ends. The guilds with the top 8 bids will be eligible for entry. Guild Leaders should proceed to register their 10 participating members.
  • Sunday: 9:00 PM – Registration time ends, each guild should enter their respective rooms.
  • Sunday: 9:10 PM – Combat begins.
  • Sunday: 11:10 PM – Combat Ends.

Rewards
Win/Loss Conditions

The following conditions will result in a guild winning or losing the event.

Winning

  • Defeat the final boss within the 2-hour time limit, AND before any other guild you are competing against.

Losing

  • Another guild defeats the boss monster first.
  • All guilds fail to defeat the boss monster during the allotted time.
  • A Guild leader is killed during battle (that leader’s guild loses).
  • A Guild’s leader logs out.

A guild that successfully wins their respective room will be rewarded with the following:

Guild Leader:

  • The Guild Leader will be given the authority to set a one-time tax rate for all NPC shops for the duration of 1 week. The tax rate can be between 5%-20%.
  • If there is no winning guild, the tax rate is set to 0%.
  • If the winning guild’s leader does not set the tax rate by Monday 00:00, the rate is set to 5% automatically.
  • 45% of all taxes collected are delivered via mail daily at 24:00.

Guild Members:

  • No extra privileges are known for guild members.

Monsters Present

This dungeon is for level 67 ~ 121 Masquerpets.
This is a party dungeon, so masquerpets hit hard and have a lot of HP. There are no special rewards for this dungeon.

Secret_Room_East
  • Great Catsy
  • Great Harpy
  • Great Gullah
  • Great Abraxas
  • Great Hague
  • Great Tengu
  • Great Asterius
  • Great Dantalian
  • Great Gannessa
  • Great Asuras
  • Small Nyx
  • Nyx
  • Captain Nyx
  • Asmodan

Secret Room West

Secret Room West

Rumors say that on top of the Forsaken Tower are two rooms, which hold monsters the likes of which have never been seen before. Furthermore, it is said that guilds that can vanquish the guardians of these rooms will be rewarded with great power and fortune. (Please note that the Secret rooms are treated like a weekly siege (only this is PvM, not PvP), and guilds must compete to win access. ). It consists of making your way through 100 mutant (giant) tower mobs and then fighting a level 121 boss. This boss will fully heal himself if the player he is currently targeting dies or disconnects.
History
Once thought to be Shades hideout, these Masquerpets still guard her throne room, which was situated at the very top level. She would retreat here to regroup after a long day of mayhem and destruction. She summoned her most loyal Masquerpets, and they swore an oath to guard it with their lives. With each level comes a more challenging foe, each more eager to fulfill his purpose. In the end, Shade destroyed the Throne Room so it would not fall into enemy hands, but still her loyal subjects guard it. Diligently, they await the glorious day of her return in the hopes of restoring her to her rightful throne.

Present
Today, this dungeon in the sky serves as a training ground for the leveling warrior. This dungeon is full of hard hitters that respawn at an alarming rate. Use them to help you gain the needed levels to participate in the utmost challenge of the Tower, the Secret Room, as a weekly guild challenge.

Secret Room West is accessible from the Darkon continent.

Dungeon Particularities

Some Masquerpets are aggravated. This is an Instance Dungeon, so only Party and or Guild members will be present.
Entrance Fee

For entrance into the West Secret Room, please see the NPC (Western Region) Secret Room Manager in Darken.

(Access is only on server 1)
Monsters in the West room give EXP, and items dropped have a normal binding time.

Unique Items Present

Secret Room West contains items uniquely found here.

Quests Available
Quest Items Found Here
Coming Soon
Certain rules apply:
  • Guilds must be at least level 20 to enter the bidding competition for the Secret Rooms. Make sure the Guild Leader talks to the Secret Room Manager NPC.
  • (Western Region) Secret Room Manager in Darken manages the West Secret Room. Guilds can only bid on one room at a time.
  • Guilds must bid for entry, with 100,000,000 penya being the minimum bid required.
  • The top eight guilds with the highest bids can enter the Secret Rooms only on Sundays (see schedule below).
  • Only 10 members, from each of the highest bidding guilds, can actually enter the Secret Rooms—so choose them wisely. Again, make sure the Guild Leader talks to the Secret Room Manager NPC.
  • Upon entry to the room, all buffs are dispelled, and all parties of the participating members are removed.
  • Once your group arrives inside the room, you can reform parties and rebuff each other.
  • If a player (who isn’t a guild leader) dies during the fight, they will spawn next to their respective Secret Room Manager.
  • The manager will allow them to re-enter the event. The player will be teleported to their guild leader automatically.

How does it work
When the secret room opens, you get a pop-up that will teleport you to the (Western Region) Secret Room Manager. Once you are at this NPC, you can enter the Secret Room. You only go against the guilds that signed up at the same Secret Room. The siege is also instanced, meaning that even though every registered guild is doing it at the same time, you will only be with your own guild in the Secret Room. But on the left side of your screen, you can see the progress of the other guilds.

Time Schedule
All times are in UTC (server time)

  • Sunday: 8:00 PM – Application window ends. The guilds with the top 8 bids will be eligible for entry. Guild Leaders should proceed to register their 10 participating members.
  • Sunday: 9:00 PM – Registration time ends, each guild should enter their respective rooms.
  • Sunday: 9:10 PM – Combat begins.
  • Sunday: 11:10 PM – Combat Ends.

Rewards
Win/Loss Conditions

The following conditions will result in a guild winning or losing the event.

Winning

  • Defeat the final boss within the 2-hour time limit, AND before any other guild you are competing against.

Losing

  • Another guild defeats the boss monster first.
  • All guilds fail to defeat the boss monster during the allotted time.
  • A Guild leader is killed during battle (that leader’s guild loses).
  • A Guild’s leader logs out.

A guild that successfully wins their respective room will be rewarded with the following:

Guild Leader:

  • The Guild Leader will be given the authority to set a one-time tax rate for all NPC shops for the duration of 1 week. The tax rate can be between 5%-20%.
  • If there is no winning guild, the tax rate is set to 0%.
  • If the winning guild’s leader does not set the tax rate by Monday 00:00, the rate is set to 5% automatically.
  • 45% of all taxes collected are delivered via mail daily at 24:00.

Guild Members:

  • Guild members of a guild that won the West Secret Room will receive access to the secret rooms and the ability to hunt freely in the tower.
  • They also receive the ability to purchase Red Chips. To exchange it for variety of items

Monsters Present

This dungeon is for level 67 ~ 121 Masquerpets.
This is a party dungeon, so masquerpets hit hard and have a lot of HP. There are no special rewards for this dungeon.

Secret_Room_West

  • Giant Catsy
  • Giant Harpy
  • Giant Gullah
  • Giant Abraxas
  • Giant Hague
  • Giant Tengu
  • Giant Asterius
  • Giant Dantalian
  • Giant Gannessa
  • Giant Asuras
  • Small Nyx
  • Nyx
  • Captain Nyx
  • Asmodan

Secret Room Showcase Video