Table of Contents

Psykeeper

One of the two Magician second classes. Masters of the arcane, a Psykeeper’s magic tends to revolve around mental powers. Drawing on the surrounding demonic forces of the universe, Psykeepers use the evilness of their opponent against them. The variety of non-elemental spells within a Psykeeper’s arsenal makes them effective at various types of gameplay. Psykeepers are also one of the few classes that can use Shields for an extra defense boost. “Yes, they float,” but only when equipping Wands.

Class Development
Pre-Classification1st Class2nd Class3rd Class
Vagrant Image:Right Arrow.pngMagician Image:Right Arrow.pngElementor Image:Right Arrow.pngArcanist
Psykeeper Image:Right Arrow.pngMentalist

Equipment

Second Class skills are normally reserved for use only with Primary Weapons.
All classes may use previous class weapons. So Psykeepers may use Magician and Vagrant tagged weapons, but second-class skills may not be accessible.

Weapons

The Psykeeper can use Wands and may use Shields.

Armor

A complete List of Armor used in the game can be found here.

Psykeeper Skills

Psykeeper Skills
SkillWeaponLevelPre-SkillTypeRegion of EffectDescription
image:Psykeeper_Crucio Spell.png Crucio SpellWands60Mental Strike 10image:Normalskill.gifSelfDeals damage to an enemy equal to twice the amount the enemy deals.
image:Psykeeper_Demonology.png DemonologyWands60Noneimage:Normalskill.gifSelected Target onlyDamages the enemy with a mental blast.
image:Psykeeper_Psychic Bomb.png Psychic BombWands60Mental Strike 10image:Normalskill.gifSelected Target onlyDamages the enemy with a ball of mental energy.
image:Psykeeper_Maximum Crisis.png Maximum CrisisWands65Crucio Spell 7image:Normalskill.gifAOE No target neededSurrounds and damages the enemy with a strong mental barrier.
image:Psykeeper_Satanology.png SatanologyWands65Demonology 3image:Normalskill.gifSelected Target onlyPrevents an enemy from approaching.
image:Psykeeper_Spirit Bomb.png Spirit BombWands65Psychic Bomb 6image:Normalskill.gifSelected Target onlyDoes damage to an enemy based on your remaining MP amount.
image:Psykeeper_Psychic Wall.png Psychic WallWands70Satanology 4
Spirit Bomb 5
image:Normalskill.gifSelected Target onlyCreates a wall that pushes an enemy back and damages them if they touch it.
image:Psykeeper_Psychic Square.png Psychic SquareWands75Psychic Wall 7
Maximum Crisis 5
image:Normalskill.gifAOE Target neededDamages the enemies around you with a psychic blast.
image:Psykeeper_Psykeeper Special INT Mastery.png Psykeeper Special INT MasteryNo Preference60MNoneimage:Normalskill.gifSelfIncreases INT
image:Psykeeper_Stone Feet.png Stone FeetNo Preference120HNoneimage:Normalskill.gifSelected Target onlyEncases the target in stone, preventing it from moving by invoking Stun.

Speed Breaks

Psykeeper is not a class that depends on dexterity. Thus, speed breaks are more or less useless for Psykeepers. Unless you plan on hitting your opponent with a Staff. For information’s sake, I will post them anyway. These figures are to be used as a guide. They are base stat points. Their exactitude may vary depending on weapons, buffs, awakenings, jewelry, etc.

Please remember that although I am including stats for non-primary weapons, most new weapons are 2nd-class restricted.

PrimaryNon-Primary
WandsStaves
NormalMasterNormalMaster
LvlDexAtkSpdLvlDexAtkSpdLvlDexAtkSpdLvlDexAtkSpd
601537%60M1537%601541%60M1541%
602941%60M2941%604342%60M4342%
607942%60M7942%607146%60M7146%
6012946%60M12946%6011047%60M11047%
9319947%82M19947%6012651%60M12651%
10822851%92M22851%8518256%77M18256%
   112M28752%9520357%84M20457%
   121H32756%11223661%95M23761%
      11424162%97M24262%
         108M27563%
         113M29267%
         117M30368%
         122H33069%
         128H34773%
         129H35274%